Showing posts with label 【GAMEMAKER】Character Stats Progression Upgrade. Show all posts
Showing posts with label 【GAMEMAKER】Character Stats Progression Upgrade. Show all posts

Tuesday, 30 March 2021

【GAMEMAKER】Character Stats Progression Upgrade

 Information about object: obj_splash

Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code:

///set up stats
//would load from saved data in actual game
global.stats[1,1]="Magic";
global.stats[1,2]=6;
global.stats[2,1]="Kindness";
global.stats[2,2]=8;
global.stats[3,1]="Evilness";
global.stats[3,2]=2;
global.stats[4,1]="Strength";
global.stats[4,2]=3;
global.stats[5,1]="Wisdom";
global.stats[5,2]=0;
global.stats[5,1]="Charisma";
global.stats[5,2]=0;
global.upgrades=6;


//goto main room
room_goto(room_character_progression);

Information about object: obj_button
Sprite: spr_button
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code:

image_speed=0;
image_index=0;
Step Event:
execute code:

///mouse button
if mouse_check_button_pressed(mb_left) && position_meeting(mouse_x, mouse_y, id)
{
if global.upgrades>0 && global.stats[my_id,2]<10
{
//upgrade
global.upgrades--;
global.stats[my_id,2]++;
}
}
Draw Event:
execute code:

draw_self();
//draw the text 
draw_set_valign(fa_middle);
draw_set_halign(fa_left);
draw_text(50,my_id*100,global.stats[my_id,1]);


//draw red sprite - not the quickest approach, but easy to understange
for (var loop=1; loop < 11; loop += 1)
{
draw_sprite(spr_info,1,150+loop*40,my_id*100)
}

//draw yellow sprite
for (var loop=1; loop < global.stats[my_id,2]+1; loop += 1)
{
draw_sprite(spr_info,0,150+loop*40,my_id*100)
}

draw_set_halign(fa_center);
if global.stats[my_id,2]<10 && global.upgrades>0
{
image_index=0;
draw_text(x,y,"Available");
}
else if global.stats[my_id,2]==10
{
image_index=1;
draw_text(x,y,"Maxed Out");
}
else
{
image_index=1;
draw_text(x,y,"Not Available");
}

Information about object: obj_setup_buttons_and_hud
Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code:

///create buttons
for (var loop = 1; loop < 6; loop += 1)
{
button=instance_create(700,100*loop,obj_button);
button.my_id=loop
}
Step Event:
execute code:

if keyboard_check_released(ord('R'))
{
game_restart();
}
Draw Event:
execute code:

draw_set_halign(fa_left);

draw_text(100,50,"You Have "+string(global.upgrades)+" Upgrade Points - Press R To Restart Example");

BREAKING: North Carolina automotive group acquires 7 Upstate dealerships

Breaking news from GSA Business Report Click here to view this message in a browser window. ...