Information about object: obj_splash
Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: score=0; lives=10; health=100; room_goto(room_game);
Information about object: obj_game_overSprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: alarm[0]=room_speed*6;Alarm Event for alarm 0:execute code: game_restart();Draw Event:execute code: draw_set_font(font_info_big); draw_set_halign(fa_center); draw_text(400,100,"Final Score #"+string(score));Information about object: obj_hud_and_spawnSprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: ///alarms alarm[0]=room_speed*3;//for bubble alarm[1]=room_speed*4;//for fish alarm[2]=room_speed*4;//for timer (health)Alarm Event for alarm 0:execute code: instance_create(x,y,obj_bubble); alarm[0]=room_speed*3;Alarm Event for alarm 1:execute code: alarm[1]=room_speed*4;//for fish instance_create(x,y,choose(obj_fish_1,obj_fish_1,obj_fish_2,obj_fish_2 ,obj_fish_3,obj_fish_3,obj_fish_4,obj_fish_4,obj_fish_5,obj_fish_5, obj_fish_6,obj_fish_6));Alarm Event for alarm 2:execute code: alarm[2]=room_speed*4;//for timer (health) health--; if health<0 room_goto(room_gameover);Draw Event:execute code: draw_set_halign(fa_center); draw_set_valign(fa_middle); draw_set_font(font_info_small); draw_text(room_width/2,520,"Left & Right To Extend Rod - Down To Drop Line#Get Hook In Mouth"); draw_text(room_width/2,40,"Score "+string(score));draw the health bar with size (20,570,780,580) with back color teal and bar color green to redInformation about object: obj_bubbleSprite: spr_bubble
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: ang=0;//initial angle sw=0;//for sine wave move_angle=5+irandom(10); base=irandom_range(100,700); x=base; y=room_height+64; scale=irandom_range(1,20); scale*=0.1; image_xscale=scale; image_yscale=scale; motion_set(90,1+scale); depth=choose(-50,50);Step Event:execute code: sw += 0.1;//for sin wave - ie speed angle= sin(sw) * move_angle;//for sin wave x=base+angle;Information about object: obj_fish_1Sprite: spr_fish_1
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_fish_parent
Children:
Mask: No Physics ObjectCreate Event:execute code: size=10; event_inherited();Information about object: obj_fish_2Sprite: spr_fish_2
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_fish_parent
Children:
Mask: No Physics ObjectCreate Event:execute code: size=20; event_inherited();Information about object: obj_fish_3Sprite: spr_fish_3
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_fish_parent
Children:
Mask: No Physics ObjectCreate Event:execute code: size=10; event_inherited();Information about object: obj_fish_4Sprite: spr_fish_4
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_fish_parent
Children:
Mask: No Physics ObjectCreate Event:execute code: size=5; event_inherited();Information about object: obj_fish_5Sprite: spr_fish_5
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_fish_parent
Children:
Mask: No Physics ObjectCreate Event:execute code: size=25; event_inherited();Information about object: obj_fish_6Sprite: spr_fish_6
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: obj_fish_parent
Children:
Mask: No Physics ObjectCreate Event:execute code: size=40; event_inherited();Information about object: obj_dockSprite: spr_dock
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectInformation about object: obj_fisherSprite: spr_fisher
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectInformation about object: obj_hookSprite: spr_hook
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: verdir="up"; hordir="right";Step Event:execute code: ///movement if keyboard_check(vk_left) hordir="left"; if keyboard_check(vk_right) hordir="right"; if keyboard_check(vk_up) verdir="up"; if keyboard_check(vk_down) verdir="down"; if hordir=="left" x-=2; if hordir=="right" x+=2; if verdir=="up" y-=4; if verdir=="down" y+=4; if y<96 y=96; if y>room_height-30 y=room_height-30; if x<160 x=160; if x>room_width-100 x=room_width-100;Collision Event with object obj_shark:execute code: score--;Draw Event:execute code: ///draw hook, rod and line //draw hook draw_self(); //draw_rod draw_set_colour(c_maroon); draw_line_width(96,70,x,90,6); // draw fishing line draw_set_colour(c_black); draw_line_width(x,90,x,y,2);Information about object: obj_fish_parentSprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
ChildrenMask:
obj_fish_1
obj_fish_2
obj_fish_3
obj_fish_4
obj_fish_5
obj_fish_6 No Physics ObjectCreate Event:execute code: dir=choose("left","right"); depth=choose(-50,50); y=irandom_range(120,540); spd=random_range(1,4); scale=random(2)+0.3; if dir=="right" { x=-100; direction=0; image_xscale=scale; image_yscale=scale; } if dir=="left" { x=room_width+100; direction=180; image_xscale=-scale; image_yscale=scale; } speed=spd;Step Event:execute code: if point_distance(x,y,obj_hook.x,obj_hook.y)<15 { score+=size*scale; instance_destroy(); } if x>room_width+200 instance_destroy(); if x<-200 instance_destroy();Information about object: obj_jellyfishSprite: spr_jellyfish
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: path_start(path_jelly,3,path_action_continue,true);Step Event:execute code: image_angle=direction;Information about object: obj_sharkSprite: spr_shark
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: y=irandom_range(200,500); motion_set(0,2+random(2));Step Event:execute code: if x>900 { x=850; y=irandom_range(200,500); image_xscale=-1; motion_set(180,2+random(2)); } if x<-100 { x=50; y=irandom_range(200,500); image_xscale=1; motion_set(0,2+random(2)); }
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