Information about object: obj_splash
Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code: ///set up stats //would load from saved data in actual game global.stats[1,1]="Magic"; global.stats[1,2]=6; global.stats[2,1]="Kindness"; global.stats[2,2]=8; global.stats[3,1]="Evilness"; global.stats[3,2]=2; global.stats[4,1]="Strength"; global.stats[4,2]=3; global.stats[5,1]="Wisdom"; global.stats[5,2]=0; global.stats[5,1]="Charisma"; global.stats[5,2]=0; global.upgrades=6; //goto main room room_goto(room_character_progression);
Information about object: obj_buttonSprite: spr_button
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: image_speed=0; image_index=0;Step Event:execute code: ///mouse button if mouse_check_button_pressed(mb_left) && position_meeting(mouse_x, mouse_y, id) { if global.upgrades>0 && global.stats[my_id,2]<10 { //upgrade global.upgrades--; global.stats[my_id,2]++; } }Draw Event:execute code: draw_self(); //draw the text draw_set_valign(fa_middle); draw_set_halign(fa_left); draw_text(50,my_id*100,global.stats[my_id,1]); //draw red sprite - not the quickest approach, but easy to understange for (var loop=1; loop < 11; loop += 1) { draw_sprite(spr_info,1,150+loop*40,my_id*100) } //draw yellow sprite for (var loop=1; loop < global.stats[my_id,2]+1; loop += 1) { draw_sprite(spr_info,0,150+loop*40,my_id*100) } draw_set_halign(fa_center); if global.stats[my_id,2]<10 && global.upgrades>0 { image_index=0; draw_text(x,y,"Available"); } else if global.stats[my_id,2]==10 { image_index=1; draw_text(x,y,"Maxed Out"); } else { image_index=1; draw_text(x,y,"Not Available"); } Information about object: obj_setup_buttons_and_hudSprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: ///create buttons for (var loop = 1; loop < 6; loop += 1) { button=instance_create(700,100*loop,obj_button); button.my_id=loop }Step Event:execute code: if keyboard_check_released(ord('R')) { game_restart(); }Draw Event:execute code: draw_set_halign(fa_left); draw_text(100,50,"You Have "+string(global.upgrades)+" Upgrade Points - Press R To Restart Example");
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