Information about object: obj_setup
Sprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code:
///set up
//create list and populate
global.cards=ds_list_create();
for (var loop = 0; loop < 20; loop += 1)
{
global.card[0,loop]=loop;//id - used for sprite
global.card[1,loop]=irandom_range(1,10);//set strength
global.card[2,loop]=irandom_range(1,10);//set speed
global.card[3,loop]=irandom_range(1,10);//set magic
global.card[4,loop]=irandom_range(1,10);//set gold
ds_list_add(global.cards,loop);//set up deck
}
ds_list_shuffle(global.cards);
//create player's hand
global.player_hand=ds_list_create();
repeat (10)
{
ds_list_add(global.player_hand,global.cards[|0]);
show_debug_message(global.cards[|0]);
ds_list_delete(global.cards,0);
}
//create enemy's hand
global.enemy_hand=ds_list_create();
repeat (10)
{
ds_list_add(global.enemy_hand,global.cards[|0]);
show_debug_message(global.cards[|0]);
ds_list_delete(global.cards,0);
}
global.game_round=0;
global.can_show=false;
global.player=0;
global.enemy=0;
global.draw=0;
room_goto(room_game);
Information about object: obj_playSprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:execute code: ///set starting message message="Press 1 To Play Stength - 2 For Speed - 3 For Magic - 4 For Gold";Alarm Event for alarm 0:execute code: /// alarm: global.can_show=false; message="Press 1 To Play Stength - 2 For Speed - 3 For Magic - 4 For Gold"; global.game_round++; if global.game_round==10 room_goto(room_game_over);Step Event:execute code: ///compare plays player=global.player_hand[|global.game_round]; enemy=global.enemy_hand[|global.game_round]; //play 1 if keyboard_check_pressed(ord('1')) && alarm[0]==-1 { scr_check_play(global.card[1,player],global.card[1,enemy]); } //play 2 if keyboard_check_pressed(ord('2')) && alarm[0]==-1 { scr_check_play(global.card[2,player],global.card[2,enemy]); } //play 3 if keyboard_check_pressed(ord('3')) && alarm[0]==-1 { scr_check_play(global.card[3,player],global.card[3,enemy]); } //play 4 if keyboard_check_pressed(ord('4')) && alarm[0]==-1 { scr_check_play(global.card[4,player],global.card[4,enemy]); }Draw Event:execute code: ///draw score and message draw_text(500,10,"Player "+string(global.player)+" Enemy "+string(global.enemy)+" Draws "+string(global.draw)); draw_text(500,20,message); draw_text(80,10, "Round "+string(global.game_round+1)+" Of 10");execute code: ///draw cards //draw player //draw card bg draw_set_colour(c_teal); draw_roundrect(40,40,260,500,false); //draw a border draw_set_colour(c_white); draw_roundrect(42,42,258,498,true); //draw main card draw_sprite(spr_characters,player,150,150); //draw stats draw_set_halign(fa_center); draw_set_colour(c_black); draw_text(150,300,"Strength: "+string(global.card[1,player])); draw_text(150,350,"Speed: "+string(global.card[2,player])); draw_text(150,400,"Magic: "+string(global.card[3,player])); draw_text(150,450,"Gold: "+string(global.card[4,player])); //draw enemy if global.can_show { //draw card bg draw_set_colour(c_green); draw_roundrect(340,40,560,500,false); //draw a border draw_set_colour(c_white); draw_roundrect(342,42,558,498,true); //draw main card draw_sprite(spr_characters,enemy,450,150); //draw stats draw_set_halign(fa_center); draw_set_colour(c_black); draw_text(450,300,"Strength: "+string(global.card[1,enemy])); draw_text(450,350,"Speed: "+string(global.card[2,enemy])); draw_text(450,400,"Magic: "+string(global.card[3,enemy])); draw_text(450,450,"Gold: "+string(global.card[4,enemy])); } Information about object: obj_game_overSprite:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectDraw Event:execute code: draw_text(400,200,"Player "+string(global.player)); draw_text(400,250,"Enemy "+string(global.enemy)); draw_text(400,300,"Draws "+string(global.draw));
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